"Adventure of Three Kingdoms" is a 2D vertical strategy RPG mobile game.
This is how role-playing games (RPGs) were born from the last century. Due to the high gameplay of RPGs, they have been popular for decades. Finally, RPGs have gradually changed their taste in the context of page games and mobile games. , Leading to many people have never experienced the "toxic" gameplay of RPG games, now we restore the RPG design core to its original form, and then optimize the cumbersome operations of that era to more convenient operations suitable for modern mobile games This is the most basic look that the RPG should have now.
Since any game can now claim to be RPG, a large number of RPGs with extremely poor playability are flooding the game market. In order to distinguish, we had to invent a new word "classical RPG" to summarize the type of this product.
Story background and gameplay
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After entering the game, the player will play the characters of the Three Kingdoms Guan Su, with his wife and mother to start his journey to find his father.
In the process of adventure, it is necessary to lead the entire army to plan, use construction, collect props, use strategies, skills, formations,
Use your fighting power several times to defeat many enemies, so as to conquer more powerful partners, build more powerful equipment, and capture more mysterious cities.
In the thirteen states where the demon is rampant, he will slowly find his true life goal in his adventure.
Game features and innovation
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* Classic RPG:
It inherits and retains the gameplay of the old Japanese RPG of the last century more comprehensively, and comprehensively optimizes and improves the operability, making it more suitable for touch-screen mobile phones.
* Own combat system:
The original combat system is different from all other games on the market. The manual / automatic differential real-time combat, combined with the three-in-one on-hook combat system, combines strategy, convenience and game stickiness.
* Freely explore the map:
Super high degree of freedom to ensure that players can walk freely at any time,
Do what you want without restriction, and get new experiences and surprises in the map exploration step by step.
Appropriate strategy can make the normal siege combat experience with great sense of accomplishment with less victory and more combat experience.
Each map has a city waiting for the player to occupy. After occupying the city, unlock all the buildings in the city to serve the player.
* Consumption mode:
Players have independent control of the supply system, and will no longer automatically restore health and mana when the battle is over, so you may need to be fully prepared before leaving the city to venture out of the waves.
As for how long it takes to go out, how long it takes to go out, and how much loot to bring back, or choose to hang the teleport back to the city, this is entirely due to the player's control.
* Collect and develop:
The game design focuses on the accumulation of games such as the collection of generals and props, and gains a greater sense of achievement from the accumulation of games.
Every general has different skills, each formation has different effects, and each BOSS has different equipment.
Everyone can study their own gameplay.
* Open system:
Most game development systems and functional buildings are distributed in the exploration map, making the main interface very simple.
Each building function is unique. If this building is not found, there will be one less chance to become stronger. The open system makes exploration more meaningful.
* Hidden elements:
A large amount of hidden content requires players to explore during the game, players can communicate or exchange their discoveries,
Every rare weapon acquisition location needs to remember the approximate location. The appearance and drop rate of each BOSS are regular. From the adventure, you can get many unexpected surprises and achievements that increase the attributes of the army.
Why design hidden elements? Imagine if you have a game, what is in it, what you will encounter, you all know it, then when you play this game, you will really doze off and your phone will hit your face.
* Independent game art:
On the premise of ensuring rich game content, the game is small and does not occupy too much storage space; runs smoothly and can be played on mobile phones with lower configurations.
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